International Conference on Artificial Intelligence, Computer, Electrical and Electronics Engineering

International Conference on Artificial Intelligence, Computer, Electrical and Electronics Engineering

Location Malaysia Malaysia - Kuala Lumpur
Start Date Jul 19, 2018
End Date Jul 20, 2018
Event Type Conference
Subject Area Nanoelectronics

DESCRIPTION

The aim of ICACEEE is to present the latest research and results of scientists related to on Artificial Intelligence, Computer, Electrical and Electronics Engineering topics. It will provide opportunities for engineers, researchers, experts and scientists to exchange new ideas and application experiences face to face, to establish business or research relations as well as to find global partners for future collaboration.

Topics:

Electronics Engineering:

 - Artificial Intelligence

 - Bioinstrumentation: Sensors, Micro, Nano and Wearable Technologies

 - Circuits and Electronics

 - Communications and Networking

 - Computer Architecture for Intelligent Machines

 - Device Electronics for I.C

 - Electronic Medical Devices

 - Electronics & Nano Electronics

 - Electronics System-Level Based Design

 - FPGA and Reconfigurable Architecture based System

 - Fiber Optics and Fiber Devices

 - High Performance VLSI Systems

 - Integrated Optics

 - Intelligent Transportation Systems

 - Low-Power Signal Processing

 - Micro/Nano Systems and Networks

 - Mobile Computing

 - Multimedia Services and Technologies

 - Networks Design, Protocols and Management

 - Optical Electronic Devices & Photonics

 - Radio-Frequency Integrated Circuits

 - Robotic Systems

 - System on Chips and Network on Chips

 - Techniques of Laser and Applications Of Electro-optics

 

Mechatronics:

 - Applications of AI Techniques in Design and Manufacturing

 - Diagnosis and Monitoring in Mechatronic Systems

 - Automation

 - Robotics and Automation

 - Control, Robotics And Mechatronics

 - Robotics and Mobile Machines

 - Fault detection and Diagnosis in Mechatronics Systems

 - Computer-aided design, manufacturing, and engineering

 - Autonomous Systems and Ambient Intelligence

 - Intelligent Processing of Materials

 - Human-Machine Interface

 - Micro-electro Mechanical Systems and Devices

 - Micromachining and Microsystem technology

 

Electrical Engineering:

 - Analysis of Power Quality and System Stability

 - Analog Circuits and Digital Circuits

 - Battery Management System

 - Antenna and Propagation

 - Biomedical Signal Processing

 - Bioinformatics & Biomedical Imaging

 - Computer Relaying

 - Brain-Computer Interfacing and Human–Computer Interfacing

 - Data Compression and Watermarking

 - Electro-optical Phenomena of Semiconductors

 - Electric Energy Processing

 - Healthcare Information Systems, Telemedicine

 - Health Care Information Systems

 - Information Security and Cryptography

 - Image Processing

 - Internet and web solutions for healthcare

 - Integrated Optics and Electro-optics Devices

 - Microwave Theory and Techniques

 - Microwave and millimeter circuit and Antenna

 - Mobile Security

 - Modulation, Coding, and Channel Analysis

 - Multimedia Signal Processing

 - Neural Networks

 - Remote control and techniques of GPS

 - Robotics and Atomization Engineering

 - Signal Integrity Design for High-Speed Digital Systems

 - Signal Processing

 - Speech Analysis and Synthesis

 - Speech Recognition

 - Wireless Communication

 

Computational Intelligence and Games:

 - Theoretical or empirical analysis of evolutionary algorithms and representations

 - Board games (e.g. Checkers, Go, Chess)

 - Imperfect information / non-deterministic games (e.g. Bridge, Poker, Backgammon, Cribbage)

 - Games involving control of physical objects (e.g. Remote Control Car racing)

 - Games with simulated physics

 - Prey / Predator games (e.g. Pacman)

 - Results of open competitions

 - Software framework

 - Game protocols (e.g. protocols for game-playing over the web)

 - "Real World" games (e.g share trading, portfolio management)

 - CI games for mobile platforms (e.g. phones, PDAs)

 - CI games for digital platforms (e.g. digital TV's)

 - CI for console games (e.g. Quake)

 - Neural approaches to game playing

 - Comparative studies: e.g. neural / fuzzy / evolutionary / symbolic approaches to designing game players.

 - Applications of Game Theory

ORGANIZER